Iron Call
Spell Normal

Iron Call

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If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 52
Deck 52

Iron Call — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Iron Call's value is converting a Level 4 or lower Machine from the Graveyard into a negated, temporary body that is destroyed in the End Phase. Its main use is supplying a material or Level/attribute-bearing body, not a board. The card scores mid-range because it is conditional on controlling a Machine and has no recorded combo evidence, while its deck presence across 22 archetypes gives it a broad base. High ATK or rarity contributes nothing here.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Machine on your side of the field and a suitable Machine in the GY; deck presence in 75 decks at 1.75 copies average confirms it is live (observed).
Combo & Conversion 40 The text yields one body per use with no board gain; no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 40 The spell is spent and the summoned body is destroyed, so it converts a GY body without net card advantage (inferred).
Effect & Interaction 10 The card has no negation, removal or hand-trap effect of its own (verified).
Material Utility 70 A negated Machine still carries its Level and attribute and can be used as material, which is the card's main conversion route (inferred).
Resilience & Flexibility 40 It is a spell that depends on a Machine being on the field and can be stopped before it resolves; the spell-interaction risk is inferred, not measured (inferred).
Deck-Building Efficiency 60 One slot with no garnet or lock; the Machine-on-field condition limits where it is live, but copies are flexible (verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a GY Machine into a negated body that can still serve as material
  • Present in 75 recent decks across 22 archetypes at an average of 1.75 copies
  • Single slot with no garnet or lock requirement

Weaknesses

  • Conditional on controlling a Machine monster
  • No card advantage; it spends a card to convert one GY body
  • No negation or removal of its own; the body dies at End Phase

Counters / choke points

  • Hand traps or spell-negation in the opponent's hand (inferred; the card is a Spell, but no recorded counter data was supplied)

Best use

GY-to-field material enabler for Machine lines. Decks: Resonator, Archfiend, Geargia.

Evidence & gaps

  • Verified: Card text: Machine-conditional GY revival, negated, destroyed in End Phase; 75 decks run it (75 main, 0 side); average 1.75 copies; 22 distinct archetypes
  • Observed: 86.7% of decks are gameplay type 7; Top partners include Maxx "C" (57.3%) and Called by the Grave (56.0%); these are generic staples and do not raise the score
  • Inferred: Primary value is material conversion from the GY; Negated body still provides Level and attribute for material; No net card advantage
  • Data gaps: No combo evidence: combo conversion and synergy are text-only No guides supplied No usage statistics (StatisticsCard); inclusion is from the 75-deck sample only Banlist token missing; assumed 3 copies (unlimited) No rulings supplied for the negated-then-destroyed interaction











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