Spell
NormalIron Call
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3872
If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.
Iron Call — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Material body
Why it scores here
Iron Call's value is converting a Level 4 or lower Machine from the Graveyard into a negated, temporary body that is destroyed in the End Phase. Its main use is supplying a material or Level/attribute-bearing body, not a board. The card scores mid-range because it is conditional on controlling a Machine and has no recorded combo evidence, while its deck presence across 22 archetypes gives it a broad base. High ATK or rarity contributes nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a Machine on your side of the field and a suitable Machine in the GY; deck presence in 75 decks at 1.75 copies average confirms it is live (observed). |
| Combo & Conversion | 40 | The text yields one body per use with no board gain; no combo boards were supplied, so this is text-only inference (inferred). |
| Resource Economy | 40 | The spell is spent and the summoned body is destroyed, so it converts a GY body without net card advantage (inferred). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect of its own (verified). |
| Material Utility | 70 | A negated Machine still carries its Level and attribute and can be used as material, which is the card's main conversion route (inferred). |
| Resilience & Flexibility | 40 | It is a spell that depends on a Machine being on the field and can be stopped before it resolves; the spell-interaction risk is inferred, not measured (inferred). |
| Deck-Building Efficiency | 60 | One slot with no garnet or lock; the Machine-on-field condition limits where it is live, but copies are flexible (verified). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a GY Machine into a negated body that can still serve as material
- Present in 75 recent decks across 22 archetypes at an average of 1.75 copies
- Single slot with no garnet or lock requirement
Weaknesses
- Conditional on controlling a Machine monster
- No card advantage; it spends a card to convert one GY body
- No negation or removal of its own; the body dies at End Phase
Counters / choke points
- Hand traps or spell-negation in the opponent's hand (inferred; the card is a Spell, but no recorded counter data was supplied)
Best use
GY-to-field material enabler for Machine lines. Decks: Resonator, Archfiend, Geargia.
Evidence & gaps
- Verified: Card text: Machine-conditional GY revival, negated, destroyed in End Phase; 75 decks run it (75 main, 0 side); average 1.75 copies; 22 distinct archetypes
- Observed: 86.7% of decks are gameplay type 7; Top partners include Maxx "C" (57.3%) and Called by the Grave (56.0%); these are generic staples and do not raise the score
- Inferred: Primary value is material conversion from the GY; Negated body still provides Level and attribute for material; No net card advantage
- Data gaps: No combo evidence: combo conversion and synergy are text-only No guides supplied No usage statistics (StatisticsCard); inclusion is from the 75-deck sample only Banlist token missing; assumed 3 copies (unlimited) No rulings supplied for the negated-then-destroyed interaction






